Curated for content, computing, and digital experience professionals

Category: Publishing & media (Page 12 of 52)

GIGXR announces new immersive learning system

GIGXR, Inc., a provider of extended reality (XR) learning systems for instructor-led teaching and training, announced the availability of its GIG Immersive Learning System for the Fall 2020 Northern Hemisphere academic year. The cloud-based System was created to enhance learning outcomes while simplifying complex, real-life teaching and training scenarios in medical and nursing schools, higher education, healthcare and hospitals. The GIG Immersive Learning System is available for demos and pre-order now, and includes three core components:

  • Remote and Socially Distanced Learning: Enables teaching and training with students in a distributed classroom through extended reality. Students can be co-located, remote or safely socially distanced, and participate in sessions anywhere using 3D mixed reality immersive devices and mobile phones, tablets or laptops for a 2.5D experience.
  • Mixed Reality Applications: GIGXR’s products HoloPatient and HoloHuman run on Microsoft’s HoloLens 2, placing the 3D digital world in a collaborative physical space for safe development of clinical skills and exploration into human pathologies and anatomies.
  • Immersive Learning Platform: Cloud-based infrastructure that supports GIGXR’s mixed reality applications and remote learning capabilities with additional features such as visual login, instructor content creation, holographic content management, session planning, roles and rights, license management, security, privacy, and long-term data management.

https://www.gigxr.com/

EditShare and Adobe partner on enhanced collaborative editing for Adobe users

EditShare’s new Flow panel for Adobe Premiere Pro is designed to simplify content management, proxy and remote editing, and review and approval workflows for editors. For open storage, EditShare’s EFS enhances collaborative editing with support for project-locking for Productions in Premiere Pro. With the Productions feature set, Premiere Pro can now handle projects with “an extraordinary number of assets” while maintaining peak performance. Sharing and organizing those assets is also simplified. Flow manages the entire media technology stack with tools to orchestrate assets and workflows across tiered on-premise, nearline and cloud storage environments. A secure platform for remote, collaborative productions, Flow offers an advanced proxy-based workflow with support for more than 500 codecs. Its enhanced Premiere Pro panel connects individual editors and production teams directly to the Flow media asset management and its productivity-focused toolset including extensive asset tracking, collaborative proxy editing workflow, and review and approval workflows across cities, countries and continents. EFS scalable storage enables media organizations to build extensive collaborative workflows on premise, in the cloud, or in hybrid installations, shielding creative personnel from the underlying technical complexity while equipping administrators and technicians with storage management tools. For Adobe editors, EFS is fast and flexible collaborative storage that supports Productions in Premiere Pro for project sharing.

https://www.adobe.com, https://www.editshare.com

Syncro Soft updates Oxygen XML suite

Syncro Soft announced the availability of version 22.1 of its XML editing suite of products, Oxygen XML Editor, Author, Developer, Web Author, WebHelp, PDF Chemistry, and the Oxygen Publishing Engine. Oxygen Feedback, the new comments management platform was also updated to version 1.2.

New features and improvements added in Oxygen XML Editor/Author/Developer version 22.1 include: improvements for DITA authoring, customization options and change bars for CSS-based DITA to PDF publishing, enhanced JSON and HTML editing support, the ability to copy content from Author mode and paste it in HTML-aware tools while preserving the styling, the availability of the visual file comparison tool in the Eclipse plugin distributions, better search and replace functionality, API additions, and component updates.

Oxygen XML Web Author includes a new Outline pane to navigate through the document, to provide insight about the location of modifications, hierarchical dependencies between elements, and to visualize the XML structure. It is available by default for DocBook, TEI, and XHTML documents, but it is also possible to configure other frameworks (such as DITA).

Oxygen PDF Chemistry provides new possibilities for the CSS Paged Media processor that allows for PDF output from HTML or XML documents simply by styling them with CSS.

Oxygen Feedback includes a new Dashboard page in the administration interface that aggregates information and statistics for all site configurations, and provides an activity stream to see the most recent activity by your community.

http://www.oxygenxml.com

The Gilbane Report

Gilbane Report logo

The Gilbane Report on Open Information & Document Systems (ISSN 1067-8719) was periodical launched in March, 1993 by Publishing Technology Management Inc. which was founded by Frank Gilbane, its president, in June, 1987.

The Gilbane Report was sold to CAP Ventures Inc in December 1994, who published it until May, 1999, when it was bought by Bluebill Advisors, Inc. a consulting and advisory firm founded by Frank Gilbane. Bluebill Advisors continued to publish the Gilbane Report until March, 2005. The Gilbane Report issues from 1993 – 2005 remain available in either HTML or PDF (or both), on the Gilbane Advisor website, which is owned by Bluebill Advisors Inc.

Below is a link to the first issue of the Gilbane Report. There is also a PDF version.

Digital experience

Digital experience (DX) emerged from work in the 1990s on “experience management” which included customers, employees, suppliers, and other stakeholders. Customer experience (CX) became the primary focus of experience management in the 2000s fueled by the growth of web commerce and other digital marketing channels. Technology suppliers and analysts serving marketing organizations began targeting CX in their products and services with features and their own marketing and branding efforts. In particular many “web content management (WCM) systems” became “customer experience management” (CXM), web experience management” or “web engagement management” systems (both using the WEM acronym). Most of these same products and services were also applicable and already in use for managing other stakeholder experiences, and became “digital experience” (DX) systems or platforms (DXPs), with CX being one component. 

A positive digital experience requires much more than a pretty and fast web page or mobile app. There are other marketing technologies,  internal back-end systems, supply chains, and operational workflows, digital or not, that need to be integrated with to ensure a smooth and informed experience. See Digital Experience is all about integration and agility.

Metadata

The term metadata refers to “data about data”, but both uses of “data” in practice are loose, in that they can refer to structured, unstructured, or semi-structured data, and can be descriptive or prescriptive. Metadata can also refer to physical objects.

Metadata is especially useful for creating, managing, publishing, categorizing, searching, and enhancing digital information. See the Wikipedia page on the Dublin Core for a good description.

https://en.wikipedia.org/wiki/Dublin_Core

 

multichannel publishing

This term came into widespread use with the emergence of electronic documents, especially after the Web was created. Since then “multi-channel” has grown to mean any number of channels and even an unknown, n + 1, number of channels given the proliferation of devices and applications. 

“Omnichannel” or omni-channel publishing became a popular concept among marketers to refer to “all the channels”, including physical and digital, to a customer, and the desire to synchronize all channels and touch points for a good customer experience. Marketers are of course hopeful by nature.

Also see single source publishing, multipurpose publishing, SGML, and XML.

computer aided translation

Now more commonly known as machine translation (MT), refers to the the use of software to translate text or speech from one language to another. In the 80s and 90s MT software was rule-based, but in the 2000s statistical analysis and the re-emergence of neural networking and more advanced machine learning techniques have proved to be far more successful.

 

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