Artesia Technologies, Inc., announced the release of its TEAMS 4.0 software solution. The latest version of Artesia’s digital asset management solution features increased support for streaming media applications, improved metadata management capabilities, and inclusion of new web-accessible functionality. With the addition of these features to TEAMS’ existing enterprise-class architecture and support for all types of rich media, TEAMS 4.0 provides a platform for the management and use of digital assets within the Global 2000, media, entertainment, publishing, and dot-com markets. Artesia Technologies’ TEAMS 4.0 provides a media-independent framework for the ingestion, management and re-expression of all types of digital content, including text, images, graphics, audio, video, Quark and 3-D raster images. Early releases of TEAMS 4.0 have already been in use, with general availability slated for this October. One of the principal new features of TEAMS 4.0 is its increased optimization for the management and delivery of streaming media content. Seamless integration with Virage Video Logger enables TEAMS 4.0 to automatically capture thumbnail proxies and key frames on import from Real, QuickTime, and Microsoft digital formats and easily export to these formats as well. Users will also benefit from being able to utilize multiple resolutions of a video asset while continuing to track and manage them as a single asset. In addition, the new Clip Identifier (CI) lets the user select a segment from a video storyboard and express it as a new asset. The Clip-Time Adjuster (CTA) makes it possible to manipulate video in and out points on a frame-by-frame basis. Finally, the Play Decision List (PDL) will use the XML-based SMIL recommendation to allow for selection and synchronization of parts of videos from many different sources. TEAMS 4.0 will also offer several other key enhancements, including fortification of its Web client framework through the use of standards-based J2EE JSP technology.