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Tag: iOS

Mobile development strategy – platform decision update

Last April I suggested that evolving mobile platform market changes meant organizations needed to re-visit their mobile development strategy and said

“What has changed? To over simplify: Apple’s dominance continues to increase and is unassailable in tablets; RIM is not a contender; Microsoft is looking like an up-and-comer; and most surprising to many, Android is looking iffy and is a flop in tablets with the exception of the very Amazon-ized version in the Kindle Fire.”

Not surprisingly, things have changed again. Two major changes are that Samsung is now a major player, and Google has finally made progress in tablets with the Nexus 7 and the much improved Android “Jelly Bean” release. Amazon’s second Fire is also more robust. There are now real choices in tablets – personally I have an iPad, a Fire HD, and a Nexus 7, and I use all three of them, and for many purposes I just grab the closest. But businesses making a significant investment in a platform for development need to carefully evaluate its stability and staying power.

One thing that hasn’t changed is the debate among analysts over what the iOS and Android market share numbers mean – specifically, whether the larger and accelerating Android market share numbers threaten Apple’s dominance. At first glance it is natural to think that dominant market share signifies a safer bet, and indeed many analysts make this point. But it’s not so simple. Last year there was evidence that even though Android devices had a market share advantage, Apple devices accounted for much more total online activity – were used more – and it is probably safe to say that use is a requirement of product success.

More importantly, if you look at profit share, Apple continues to dominate. So the opposing view is that Apple may be the safer bet since for most values of company/product health, profit trumps revenue.

In “The Mobile Train Has Left The Windows 8 Platform Behind“, John Kirk, who doesn’t mince words, has no patience for the view that Android’s market share means it will squash Apple:

“According to Canaccord Genuity, Apple took in 69% of the handset (all mobile phones, not just smartphones) profits in 2012. Samsung took in 34%, HTC accounted for 1%…

No one not named Apple or Samsung is making any meaningful profits from the handset sector…

Many industry observers have the handset market all wrong. They opine that Andoid is destroying iOS. What is actually happening is:

  1. With 69% of the profits, iOS is doing just fine. More than fine, actually.
  2. Android destroyed every phone manufacturer not named Apple (BlackBerry, Nokia, Palm, etc.).
  3. Samsung destroyed every Android phone manufacturer not named Samsung (HTC, Motorola, Sony Erricson, etc.).

Pundits like to predict the imminent demise of iOS, but those profit numbers say just the opposite. And even as Android’s market share has increased, iOS’s profit share has increased too. Market share is no guarantor of profits. This should be self-evident. But apparently, it’s not.”

Kirk follows up with more entertaining disdain for the “church of market share” at “Does the Rise of Android’s Market Share Mean the End of Apple’s Profits?“.

In terms of tablet market share,

“According to Canalys, Apple – despite being supply constrained – sold 22.9 million tablets for 49% share, Samsung shipped 7.6 million tablets, Amazon shipped 4.6 million tablets for 18% share, and Google’s Nexus 7 and 10, combined, shipped 2.6 million tablets.”

In conclusion,

“Only Samsung and Apple are competing in phones. Only Amazon, Google, Samsung and Apple are effectively competing in tablets. The mobile “train” has left the station and companies like HP, Lenovo, Dell and Microsoft are standing on the Windows 8 platform, watching it pull away.”

For more on Microsoft see Kirk’s full post.

Mobile platforms are still evolving and the coming proliferation of new device types guarantee that there will be continuous and substantial change made to those that survive. No one responsible for a mobile development strategy should wait almost a year to evaluate their current plan. Fortunately there is no shortage of useful platform data. It just needs to be interpreted critically.

Adobe Digital Publishing Suite to Support iOS 5 Newsstand

Adobe Systems Incorporated announced that publishers will be able to use Adobe Digital Publishing Suite to create magazine and newspaper applications that appear in the Apple Newsstand section of the iTunes App Store and the Newsstand folder on the iPad. As a cross-platform solution, content owners can use Adobe Digital Publishing Suite to target their new digital editions at iPad, Android tablets and BlackBerry Playbook devices. Publishers will be able to use Digital Publishing Suite to create files that are detected by Newsstand and automatically downloaded to the Newsstand shelf, eliminating long downloads times which can present a barrier to reading content on iPad devices. Applications built with Adobe Digital Publishing Suite and enabled for Newsstand will allow publishers to better merchandise their content with support for Newsstand push notifications and icon covers displayed on the Newsstand shelf, reflecting the latest issue of the magazine or newspaper. http://www.adobe.com/

Enterprise Edition of Adobe Digital Publishing Suite Now Available

Adobe Systems Incorporated announced the immediate availability of the Enterprise Edition of Adobe Digital Publishing Suite, a set of hosted software services and viewer technology to create, distribute, monetize and analyze digital magazines, newspapers and publications. With output aimed at Android tablets, RIM PlayBook, and iOS tablet devices, the Enterprise Edition is designed for large publishers to implement a custom tablet publishing solution without disrupting existing processes and infrastructure. Today’s news follows the announcement that Adobe Digital Publishing Suite will support both Apple App Store Subscriptions and Google One Pass for magazine and newspaper publishers. http://www.adobe.com/

Google Debuts iOS Translation App

The official Google Translate for iPhone app is now available for download from the App Store. The new app has all of the features of the web app, as well as some new additions designed to improve translation experience. The new app accepts voice input for 15 languages, and—just like the web app—you can translate a word or phrase into one of more than 50 languages. For voice input, just press the microphone icon next to the text box and say what you want to translate. You can also listen to your translations spoken out loud in one of 23 different languages. This feature uses the same new speech synthesizer voices as the desktop version of Google Translate introduced last month. Another feature is the ability to easily enlarge the translated text to full-screen size. This way, it’s easier to read the text on the screen, or show the translation to the person you are communicating with. Just tap on the zoom icon to quickly zoom in. And the app also includes all of the major features of the web app, including the ability to view dictionary results for single words, access your starred translations and translation history even when offline, and support romanized text like Pinyin and Romaji. You can download Google Translate now from the App Store globally. The app is available in all iOS supported languages, but you’ll need an iPhone or iPod touch iOS version 3 or later. http://itunes.apple.com/us/app/google-translate/

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